UN:Me: A Cerebral Horror Merging Silent Hill and Social Deduction Gameplay

The latest Day of the Devs digital showcase unveiled a number of intriguing future games, but one in particular has captured the imagination: UN:Me. Developed by Historia and Shueisha Games, this single-player experience appears to blend the oppressive atmosphere of a Silent Hill game with the paranoid deduction core of Among Us.

"This is a unique experience where a girl harboring several personalities inside her must escape from a maze of the mind," explains producer Yasukazu Kawai.

Stepping Into a Shattered Mind

In UN:Me, players take control of an unnamed female protagonist seeming to be of teenage years. Inside her reside four separate souls, each with their own anxieties and motivations. These souls can take over spontaneously, releasing their deep-seated terrors upon her without warning.

Based on showcased gameplay, much of the narrative unfolds within a eerie medical facility, though other scenes show the protagonist navigating a abandoned church.

A World of Individual Dread

"What are you fearful of? What makes you uncomfortable?" asks creative lead Shun Sasaki. "Heights. Small rooms. Authority figures. Things that seem trivial to others can trigger a deep instinct within us. This game delves into that idea — fears that are unique to each person."

The central gameplay loop involves managing whichever soul surfaces at a particular moment. However, these souls will switch involuntarily as you play. While exploring, every persona's anxieties become amplified and assault the protagonist one after another. When the soul changes, so does the particular terror the player experiences.

Unsettling Visuals and a Fatal Decision

At first glance, UN:Me shares noticeable aesthetic parallels with the Silent Hill franchise. The setting is filled with orderlies who all share the same face, with disturbingly broad grins. Patients in the waiting room have enormous blooms where their necks are. Flowers are a recurring element, contrasting natural beauty with supernatural dread.

Yet, UN:Me introduces a singular mechanic. Players are tasked with deducing which of the four entities inhabiting the heroine is the "true" one. "Each of the souls claims that the body belongs to them," explains a developer. "Throughout the game, you must determine who is real."

Once players believes a soul is fake, they must eliminate it. But, since every entity can deceive or obfuscate the reality, it is very easy to make a mistake.

"Perhaps you've already destroyed the true [soul] by your own actions," the narration states. "The last one remaining might be a fraud. Either way, your decisions are irreversible."

UN:Me does not yet have a confirmed launch window, but it is can be wishlist on digital storefronts.

Martha Martinez
Martha Martinez

Mira Chen is a tech journalist and futurist specializing in emerging technologies and their societal impacts, with over a decade of experience.